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ROCKETPULT

ROCKETPULT

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Devlog

  • An update about v2 development
    November 18, 2020 by LF
    6
    #announcement, #v2
    Hey y'all, it's been a while since the v2 announcement. I really didn't want to make this post, but due to circumstances out of my control, I have to. Long story short, development for v2 is on hold i... Continue reading
  • What's next for ROCKETPULT
    August 11, 2020 by LF#announcement, #v2
    Oh woah, what's this? Today (August 10) marks the third-year anniversary of ROCKETPULT's debut. As per my last update, The State of ROCKETPULT , I mentioned that this project was put aside while I foc... Continue reading
  • The State of ROCKETPULT
    August 11, 2018 by LF#announcement, #v1
    Oops, I've been pretty silent! It's been exactly one year since the launch of ROCKETPULT, and I'm very humbled by the response & feedback! To everyone playing my game: thank you, and I greatly appreci... Continue reading
  • Release Notes - v1.0.1
    August 12, 2017 by LF#changelog, #v1, #v1.0.1
    First bugfix update! What's Fixed Fixed best score retrieval failures preventing controls from being enabled (hopefully!) Fixed incorrect best scores when achieving a new best score by hitting a targe... Continue reading
  • Introducing ROCKETPULT
    August 10, 2017 by LF#changelog, #v1, #v1.0.0
    Hey! Thanks for checking my game out! ROCKETPULT is a somewhat challenging, physics-based action game where the goal is to land a rocket on some targets floating in the sea. Earn points based on skill... Continue reading
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